All 26 Units in Command An Army - Full List with Stars & Odds (2026)
Every unit in Command An Army in one place: 10 Standard Banner units (1-4 stars), 8 evolved forms and 8 Update 1 units, with summon odds, roles and stat cards.

All Units (26)
| Unit | Rarity | Role | Stars |
|---|---|---|---|
| Mercenary | 1★ | Melee infantry | 1★ |
| Shieldman | 1★ | Shield infantry | 1★ |
| Spearman | 1★ | Anti-cavalry | 1★ |
| Archer | 1★ | Ranged | 1★ |
| Scout Rider | 2★ | Cavalry | 2★ |
| Crossbowman | 3★ | Ranged | 3★ |
| Spartan | 4★ | Shield holder | 4★ |
| Immortal | 4★ | Rush infantry | 4★ |
| Berserker | 4★ | Shock melee | 4★ |
| Samurai | 4★ | Melee assault | 4★ |
| Squire | 2★ | Evolved melee | 2★ |
| Knight | 3★ | Evolved melee | 3★ |
| Sentinel | 2★ | Evolved shield | 2★ |
| Imperial Wall | 3★ | Evolved shield | 3★ |
| Pikeman | 2★ | Evolved anti-cavalry | 2★ |
| Longbowman | 2★ | Evolved ranged | 2★ |
| Cavalryman | 2★ | Evolved cavalry | 2★ |
| Lancer | 3★ | Evolved cavalry | 3★ |
| Spear Militia | 2★ | Spear infantry (U1) | 2★ |
| Spear Vanguard | 3★ | Evolved spear (U1) | 3★ |
| Halberder | 2★ | Block damage polearm (U1) | 2★ |
| Imperial Halberder | 3★ | Evolved polearm (U1) | 3★ |
| Javelineer | 2★ | Ranged block breaker (U1) | 2★ |
| Elite Javelineer | 3★ | Evolved ranged (U1) | 3★ |
| Flaming Archers | 3★ | Burn ranged (U1) | 3★ |
| Mace | 3★ | Shield breaker (U1) | 3★ |
26 / 26
Quick Answer: How Many Units Are in Command An Army?
Command An Army has 26 named units as of September 12, 2026 (Update 1). Ten are on the Standard Banner summon pool: four 1-star starters (Mercenary, Shieldman, Spearman, Archer), the 2-star Scout Rider, the 3-star Crossbowman, and four 4-star units (Spartan, Immortal, Berserker, Samurai). Eight more are evolved forms unlocked by leveling base units to 20 (Mercenary→Squire→Knight, Shieldman→Sentinel→Imperial Wall, etc.), and eight were added in Update 1 on September 12 (Spear Militia, Halberder, Javelineer, Flaming Archers, Mace, plus their evolved forms). Update 2 on September 19 adds Mongol units. (Roster cross-checked September 19, 2026 against creator stat-card videos and the in-game banner screen.)
| Category | Count | Units |
|---|---|---|
| Standard Banner (1★) | 4 | Mercenary, Shieldman, Spearman, Archer |
| Standard Banner (2★) | 1 | Scout Rider |
| Standard Banner (3★) | 1 | Crossbowman |
| Standard Banner (4★) | 4 | Spartan, Immortal, Berserker, Samurai |
| Evolved Forms | 8 | Squire, Knight, Sentinel, Imperial Wall, Pikeman, Longbowman, Cavalryman, Lancer |
| Update 1 (Sep 12) | 8 | Spear Militia, Spear Vanguard, Halberder, Imperial Halberder, Javelineer, Elite Javelineer, Flaming Archers, Mace |
Standard Banner Units (Summonable)
The Standard Banner is the main summon pool. Stars are both rarity and loadout cost: a 3-star unit uses three points of your star limit. The odds below are from the in-game summon screen; the full pity breakdown is on the summons page.
| Unit | Stars | Summon Odds | Role | Evolves Into |
|---|---|---|---|---|
| Mercenary | 1★ | 18.88% | Melee infantry | Squire → Knight |
| Shieldman | 1★ | 18.88% | Shield infantry | Sentinel → Imperial Wall |
| Spearman | 1★ | 18.88% | Anti-cavalry | Pikeman |
| Archer | 1★ | 18.88% | Ranged | Longbowman |
| Scout Rider | 2★ | 20% | Cavalry | Cavalryman → Lancer |
| Crossbowman | 3★ | 4% | Ranged | None confirmed |
| Spartan | 4★ | 0.19% | Shield holder | None |
| Immortal | 4★ | 0.19% | Rush infantry | None |
| Berserker | 4★ | 0.06% | Shock melee | None |
| Samurai | 4★ | 0.06% | Melee assault | None |
Update 1 Units (September 12, 2026)
Update 1 added eight units on September 12, 2026, focused on block damage to counter Spartan-and-Shieldman walls. Five come with 3-star evolved forms.
| Unit | Stars | Evolution | Role | Notes |
|---|---|---|---|---|
| Spear Militia | 2★ | Spear Vanguard | Spear infantry | Added in Update 1 |
| Spear Vanguard | 3★ | Evolved from Spear Militia | Spear infantry | Evolved form |
| Halberder | 2★ | Imperial Halberder | Polearm, block damage | Hits shields hard |
| Imperial Halberder | 3★ | Evolved from Halberder | Polearm | Evolved form |
| Javelineer | 2★ | Elite Javelineer | Ranged block breaker | Block damage to shields |
| Elite Javelineer | 3★ | Evolved from Javelineer | Ranged | Evolved form |
| Flaming Archers | 3★ | None | Ranged | First unit with burn DoT |
| Mace | 3★ | None | Shield breaker | Direct counter to shield walls |
Update 2 (September 19, 2026) — Guilds, Ranked & New Units
Update 2 is live as of September 19, 2026 (the Roblox listing is now "[GUILD & RANKED] Command An Army"). It adds Guilds, Ranked mode, new Rapier units and a Parry combat mechanic; the events page also listed Mongol units for the update window (September 19-25). The specific new-unit names, star ratings and summon odds have not been published yet — this page adds them the moment they appear on the in-game banner.
Evolved Units (Level 20 Unlocks)
Eight units are unlocked by evolving a base unit at level 20. The evolution path is: 1-star base → 2-star evolved → 3-star final form (for some units).
| Unit | Evolves From | Stars | How to Get |
|---|---|---|---|
| Squire | Mercenary | 2★ | Evolve Mercenary at level 20 |
| Knight | Squire | 3★ | Evolve Squire (also the tutorial gate-breaker) |
| Sentinel | Shieldman | 2★ | Evolve Shieldman at level 20 |
| Imperial Wall | Sentinel | 3★ | Evolve Sentinel |
| Pikeman | Spearman | 2★ | Evolve Spearman at level 20 |
| Longbowman | Archer | 2★ | Evolve Archer at level 20 |
| Cavalryman | Scout Rider | 2★ | Evolve Scout Rider at level 20 |
| Lancer | Cavalryman | 3★ | Evolve Cavalryman |
Player Classes (Your Character)
Your character (not your units) has three classes: Assassin, Sword & Shield, and Hammer. The class only changes how your own character fights, not your troops. Changing class costs 50 Gems.
| Class | Playstyle | Strength | Weakness | Best For |
|---|---|---|---|---|
| Sword & Shield | Balanced melee with block | Blocks incoming hits | Lower burst than Assassin | New players, defensive play |
| Assassin | Fast flanker with dodge roll (Q) | Quick movement, high DPS | Low protection if caught | Cavalry players, flanking |
| Hammer | Slow, heavy swings | Big hits, more reach | Slowest attack rhythm | Melee lines, point defense |
Stat Cards (In-Game Values)
The game shows HP, damage, speed and range on each unit card. These are the values creators have recorded so far.
| Unit | HP | Damage | Speed | Range | Source |
|---|---|---|---|---|---|
| Archer | 144 | 14 | 23 | 300 | AccelToWin, Sep 9 |
| Crossbowman | 177 | 18 | 23 | 360 | AccelToWin, Sep 9 |
| Longbowman | — | ~17.3 | — | 360+ | AccelToWin, Sep 9 |
| Sentinel (Lv 13) | 333 | 17.4 | — | 6 | MimoBlox, Sep 8 |
| Spartan (Lv 10) | — | 30.7 | — | 6 | MimoBlox, Sep 8 |
| Berserker | — | 38 DPS | 23 | — | ItzVexo, Sep 10 |
Which Units Are Best?
Every creator tier list puts the four 4-star units (Spartan, Immortal, Samurai, Berserker) in S tier. Without them, Crossbowman and Scout Rider are the best units most players own. The 1-star starters are filler until you can evolve or replace them.
- S tier: Spartan, Immortal, Samurai, Berserker (4-star units, very low summon odds)
- A tier: Crossbowman, Scout Rider (3-star and 2-star, accessible)
- B tier: Evolved forms (Knight, Sentinel, etc. — require level 20 grind)
- C tier: 1-star starters and Update 1 units (still being evaluated by the community)
Starter Units
After the tutorial you claim starter troops from Mercenary, Shieldman, Spearman and Archer, all 1-star units. The tutorial itself hands you Knights to break the first gate.
Can You Buy Units Instead of Summoning?
Some units. The lobby store sold Pikeman, Sentinel and Squire when AccelToWin toured it on September 9, 2026. The 4-star units only come from the banner.